Punch Out Of Prison Carry Crate to Gate: Chapter 2 The Yard Guide
How the Punch Out Of Prison carry crate to gate objective works in Chapter 2: The Yard, with unlocks, yard helpers, team tips, and code notes.
Why Chapter 2 Changes the Whole Escape
Chapter 2 of Punch Out Of Prison doesn't end with a hole in a wall — it ends with a crate at a gate. The Punch Out Of Prison carry crate to gate step is the entire point of The Yard: you dig up a buried crate and haul it to the gate instead of tunneling your way out of a cell.
That one change flips a first-person wall-breaker into a co-op delivery run. The Punch Out Of Prison carry crate to gate objective sounds simple, but it rewards preparation over raw punching speed, and knowing what carries over from Chapter 1 is the difference between a clean escape and a wasted run.
How the Punch Out Of Prison Carry Crate to Gate Step Works
The unlock rule is the part most players miss. The Yard doesn't appear on its own — you have to escape Chapter 1 once, and only then does Chapter 2 open up. Once it does, the goal switches from "find the hidden tunnel and break out" to "dig up the buried crate and carry it to the gate," as described on Medal.tv's Punch Out Of Prison game page.
Dig it up, then deliver it
Community-facing descriptions of the update stop at that sentence, so treat the exact crate spawn and carry rules as something you learn on your first Yard run rather than a fixed route someone can hand you. What is confirmed: the crate is buried, which means digging comes before carrying, and the gate is the finish line.
What Chapter 2 looks like at a glance
| Detail | What the game description confirms | Where it's documented |
|---|---|---|
| Unlock requirement | Escape Chapter 1 once | Medal.tv game page |
| Core objective | Dig up the buried crate and carry it to the gate | Medal.tv game page |
| Yard helpers | Pigeons, Biscuit the dog, tower hoses, a bulldozer | Medal.tv game page |
| Team size | Team up with up to 5 players | Medal.tv game page |
| Difficulties | Easy, Normal, Hard | Medal.tv game page |
| Rewards | Gems, gloves, hit effects, classes, emotes | Medal.tv game page |
If your Yard session starts and you have no idea where the crate is, slow down and read the objective prompt before running. The gate is fixed; your route is not.
Upgrades That Matter on the Crate Run
Nothing in The Yard exists in a vacuum. Everything you built in Chapter 1 — and everything you can still buy — feeds directly into how smoothly the Punch Out Of Prison carry crate to gate objective goes.
Here's what the game documents as upgradeable or purchasable:
- Punch power and hole size. Harder punches and bigger holes are sold as upgrades, and Chapter 1 rubble pays for them through the crusher.
- Backpack capacity. A bigger backpack is an explicit upgrade, which matters if hauling is part of your run.
- Helpers. The Yard adds its own crew: pigeons, Biscuit the dog, tower hoses, and a bulldozer.
- Permanent training. THE GYM exists for permanent upgrades, which are worth stacking before you chain Yard attempts.
- Team upgrades. These help everyone on the team, not everyone on the server; the official description caps the team at five players.
A practical order: sell rubble and bank upgrades first, then tackle the crate. Arriving at the gate with a stronger build is cheaper than re-running a failed delivery.
Team Play Makes the Delivery Easier
The Yard supports teams of up to 5 players, and the incentives are stacked toward grouping up. Team upgrades benefit everyone on the team, and playing alongside a Roblox friend adds a documented +10% Gems bonus.
That bonus matters because gems are the currency behind gloves, hit effects, classes, and emotes. If you're grinding the Punch Out Of Prison carry crate to gate objective repeatedly for cosmetics, a friend in the party is free value on every single escape.
Difficulty selection is the other lever. The canonical description lists Easy, Normal, and Hard; for reference only, current Chapter 3 event coverage also reports an Insane difficulty across all three chapters. For a first Yard clear, pick the setting you can finish rather than the one that looks impressive.
Rewards, Records, and the Hall of Fame
Every escape earns gems, and The Yard feeds the same progression loop as Chapter 1: gloves, hit effects, classes, and emotes all sit behind gem spending. The game's Hall of Fame tracks fastest times for both chapters, along with most escapes, blocks, and playtime.
That means the Punch Out Of Prison carry crate to gate objective is also a speedrun category in practice. Once you know the dig spot and the gate approach, repeat runs get noticeably faster — and the leaderboard is where that shows up.
There's also an IDEAS board in-game where players vote on suggested features, which is worth checking if you want to see what the developer is considering next.
Code and Event Notes (Dated Snapshot)
Codes in Roblox games rot quickly, so here is exactly what was listed and when.
| Code | Reward | Status at time of reporting |
|---|---|---|
RELEASE | Free Gems | Listed as active by GGRecon's Punch Out Of Prison code guide (published November 2, 2026) and by UrGameTips' code list (updated November 1, 2026) |
GGRecon's November 2, 2026 guide also noted that no codes had expired at that point, and that codes are announced in the game's Roblox description rather than on a separate site.
The Halloween content — pumpkin gloves, a candy shop, and spooky skins — was listed as running until November 2, 2026, so treat that window as closed based on the same reporting.
On scale: GGRecon's November 2, 2026 guide recorded that nearly 12,000 people were playing Punch Out Of Prison at any one time since its October launch. That's a snapshot from that date, not a live count — check Punch Out Of Prison on Roblox for current numbers.
Frequently Asked Questions
Do I need to finish Chapter 1 to do the Punch Out Of Prison carry crate to gate objective? Yes. Chapter 2: The Yard only unlocks after you escape Chapter 1 once, per the game's own update description.
Where is the buried crate in The Yard? Public descriptions confirm the crate is buried and must be dug up before it can be carried, but they don't pin down a spawn location. Learn it on your first run rather than relying on a route you can't verify.
Can I complete the crate delivery solo? The game supports teams of up to 5 players and sells team upgrades, so grouping up is clearly the intended path. Solo attempts aren't documented as blocked, but the +10% gems bonus for playing with a Roblox friend is a strong reason to bring one.
What do I get for finishing the Punch Out Of Prison carry crate to gate run? Gems, which unlock gloves, hit effects, classes, and emotes. Your completion time and escape count also feed the Hall of Fame records tracked for both chapters.
Related Guides
Punch Out Of Prison Buried Crate: How Chapter 2 The Yard Works
Chapter 2 of Punch Out Of Prison locks the buried crate behind your first escape. Here's how to unlock The Yard and finish the carry.
Punch Out Of Prison Chapter 1 and 2: Cell Escape and The Yard Guide
A clear walkthrough of Punch Out Of Prison Chapter 1 and 2: how to escape the cell, unlock The Yard, carry the crate, and upgrade faster.
Punch Out Of Prison Chapter 1 Guide: Escape Your Cell and Unlock The Yard
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Punch Out Of Prison Chapter 2 Guide: The Yard Unlock & Crate Run
Learn how to unlock Punch Out Of Prison Chapter 2, dig up the buried crate in The Yard, and use the new yard helpers to escape faster.