Punch Out Of Prison Full Playthrough: Chapter 1, The Yard, Badges and Codes
Plan a Punch Out Of Prison full playthrough: the free upgrade order, hidden tunnel, Chapter 2 crate run, badges, passes, and the RELEASE code.
What a Punch Out Of Prison Full Playthrough Actually Covers
A Punch Out Of Prison full playthrough is not one lucky punch. It is a loop: break cubes, cash in rubble, buy the upgrade that makes the next wall fall faster, then hunt the exit. Spend your first earnings on a cosmetic and you will still be swinging at the same stubborn wall an hour later. This Punch Out Of Prison full playthrough guide sticks to what developer zenixiope has confirmed on the official Punch Out Of Prison game page on Roblox, plus clearly labeled player experience where official numbers do not exist.
Punch Out Of Prison is a Roblox-only, first-person incremental simulator. There is no Steam, console, or standalone mobile build, so the Roblox page is the only authoritative source. It launched on October 16, 2026.
The snapshot below comes from the Punch Out Of Prison wiki walkthrough's fetch of Roblox's public game, badge, and game-pass data. Visits, votes, and player counts move constantly, so read it as a frozen number, not a live scoreboard.
| Stat | Snapshot recorded as of November 3, 2026 |
|---|---|
| Creator | zenixiope (a user account, not a group) |
| Place ID / Universe ID | 87263150662976 / 10771327607 |
| Launched | October 16, 2026 |
| Visits | 2,823,792 |
| Favorites | 70,166 |
| Votes | 2,446 up, 448 down (84.5% positive) |
| Players online at fetch | 4,568 |
| Server cap | 30 |
| Category | Simulation / Incremental Simulator |
Roughly 2.8 million visits in under three weeks is exactly why a planned route beats wandering. Servers hold 30 players, but a team is capped at five, and team upgrades help everyone in that crew. A Roblox friend in the crew adds a +10% gem bonus. That bonus is gems only; nothing official says it touches rubble.
One warning about outdated advice: the game description captured on November 4, 2026 lists a Halloween set (pumpkin gloves, a candy shop, spooky skins) that ran until November 2. That window is closed, so do not build a route around those items.
The Core Loop: Cell, Crusher, Gym, and the Hidden Tunnel
The November 3 Roblox developer-products snapshot lists a paid Tunnel Map, but no free fixed-coordinate map is published; a no-purchase run should use a repeatable search loop.
| Phase | What you do | What is confirmed |
|---|---|---|
| Lockup | Spawn in a cell with friends or random inmates | "Welcome to Prison" badge |
| First punches | Break walls cube by cube in first person | 13 hole shapes exist; names are not published |
| Crusher | Sell rubble, buy upgrades | Harder punches, bigger holes, a bigger backpack, helpers |
| Gym | Train for permanent upgrades | The gym's currency is not published |
| Tunnel | Search the structure you opened | A hidden tunnel is the Chapter 1 exit |
| Escape | Leave on Easy, Normal, or Hard | Gems per escape; "First Escape" badge |
| After | Spend gems, unlock the next chapter | One Chapter 1 escape opens Chapter 2 |
Early on, your goal is not a pretty hole. It is rubble per minute, because rubble is the only funding source the game page describes for punch upgrades. Punch until the backpack is actually full before walking to the crusher; every trip back is downtime you cannot bill to anyone.
The hidden tunnel is the Chapter 1 exit, and nobody official marks which wall hides it. Community video titles show players finishing the chapter, but a title is not a layout. Sweep the rooms you have already opened instead of resetting the moment a corridor looks wrong.
- Easy or Normal is the practical first clear. One Chapter 1 escape is all you need to unlock the yard.
- Hard sits behind the "Hard Time" badge. No official source says how much tougher the blocks get.
- "Speedrunner" asks for an escape in under 20 minutes. The badge text does not restrict that to Hard, and no official route is published.
"Total Demolition" is a separate goal: break every block of a chapter, on any difficulty. A fast tunnel run can quietly skip it.
The Upgrade Order That Speeds Up a Clear
No upgrade prices, damage values, or hole sizes are published. The order below reads the loop — punch, carry, sell, escape — rather than a developer tier list. If the shop in-game disagrees, trust the shop.
| Order | Buy | Why it helps | Official numbers |
|---|---|---|---|
| 1 | Harder punches | More cubes break per swing, so the crusher fills faster | Not published |
| 2 | Bigger backpack | Fewer trips back to sell | Not published |
| 3 | Bigger holes | More blocks per connected punch once fists actually break cubes | Not published |
| 4 | Helpers | Extra break power after your own fists are worth using | Not published |
| 5 | Gym ranks, whenever affordable | Permanent, so they survive the next lockup | Currency not published |
| 6 | Gloves, effects, classes, emotes | Paid with escape gems; they do not fund your first tunnel | Gem prices not published |
Harder punches come first because a wide swing that bounces off a wall fills nothing. Once cubes actually shatter, backpack space becomes the bottleneck, and bigger holes pay off third. Helpers are real shop items, and Chapter 2 adds named yard help: pigeons, Biscuit the dog, tower hoses, and a bulldozer. What each one mines, carries, or sprays is not published, so buy them only when they will not stall your own punch upgrades.
If you are chasing the "Full Crew" badge — an escape with five inmates — agree out loud on who buys the shared team upgrade. Otherwise four people assume someone else did it and nobody does.
Spend the first escape's Gems carefully. For reference only, the game page does not publish glove-specific damage or wall-breaking effects, so verify a glove's live description before treating it as cosmetic or mechanical.
Chapter 2: The Yard Rewrites the Objective
Chapter 2: The Yard is official. Escape Chapter 1 once to unlock it, then dig up a buried crate and carry it to the gate. That is the entire published objective. The dig spot, crate weight, and gate path are not documented, so ignore any made-up landmark list you see in comments.
A second-chapter Punch Out Of Prison full playthrough keeps the same economy and adds chores:
- You still break cubes and sell rubble; the yard does not replace the crusher.
- You dig for a crate instead of only hunting a tunnel.
- Carrying a crate means not punching, so clear the carry path before you dig.
- The named helpers are extra labor, not a replacement for the crate.
"First Escape" can be earned long before you see the yard. Chapter 2 is where the Hall of Fame adds a second fastest-time line. Community reports treat both chapters as one session, which is a reasonable goal — it is not proof of a skip or a glitch.
Chapter 3: The Sewers now has an official Roblox event page. The canonical game description is still stale at Chapter 2, so use the official event page and the live in-game state rather than treating the description alone as proof that Chapter 3 is unavailable.
Badges, Game Passes, and the Current Code Snapshot
Badges are the cleanest way to judge whether a Punch Out Of Prison full playthrough was actually "full." These are the public badge definitions as of November 3, 2026.
| Badge | What it asks for |
|---|---|
| Welcome to Prison | Get locked up |
| First Escape | Break out once |
| Repeat Offender | Escape 10 times |
| Veteran Escapee | Escape 25 times |
| Hard Time | Escape on Hard |
| Speedrunner | Escape in under 20 minutes |
| Total Demolition | Break every block of a chapter, any difficulty |
| Full Crew | Escape with a team of 5 |
| Wall Breaker | Break 100,000 cubes |
| Hand of God | Land a GOD PUNCH (stated as 1 in 1,000 punches) |
| Week Behind Bars | Claim the daily reward 7 days in a row |
| Saw The Owner / Met The Owner | Spot the owner in the lobby / share a cell with the owner |
Wall Breaker and Hand of God are grind badges, not one-run goals. GOD PUNCH is listed at 1 in 1,000, and the Lucky Fists pass is described in the checked Roblox pass snapshot as giving 3x more MEGA and GOD lucky punches. The owner badges depend on zenixiope being in your lobby or cell.
Game passes are optional. The November 3, 2026 Roblox game-passes snapshot published both prices and effect descriptions for Bigger Pockets, Auto Sell, x2 Gems, Lucky Fists, Bribed Guard, VIP Cell, and Mega Fists.
| Pass | Price (as of November 3, 2026) | Pass ID |
|---|---|---|
| Bigger Pockets | 49 Robux | 3719288600 |
| Auto Sell | 79 Robux | 3719288605 |
| x2 Gems | 99 Robux | 3719288469 |
| Lucky Fists | 129 Robux | 3720969016 |
| Bribed Guard | 129 Robux | 3719288543 |
| VIP Cell | 149 Robux | 3719287875 |
| Mega Fists | 199 Robux | 3720968897 |
You can finish the tunnel and the yard without buying any of them. Bigger Pockets and Auto Sell are the two cheapest names that match the biggest time sinks — carrying and selling — but that is a reading of the labels, not a promise about strength.
The developer description still prints RELEASE for free gems. For reference only, November 4 code trackers report YARDCREW, 1MVISITS, and RELEASE as active, while the Roblox description has not caught up.
Before you call it done, pick a target: a learning clear (one Chapter 1 escape plus the yard crate delivered), a badge clear (Hard, sub-20-minute, five-player crew, one full-cube demolition), or a long account clear (25 escapes, 100,000 cubes, seven daily claims). If a wall simply will not break, sell rubble, buy the next punch rank, and retry before you go hunting for a secret switch.
FAQ
Can you complete a Punch Out Of Prison full playthrough without Robux?
Yes. Punching, the crusher, the gym, the hidden tunnel, the Chapter 2 crate, and escape gems are all part of the free loop. Passes are optional purchases with published effects in the checked Roblox game-pass snapshot, and the +10% friend gem bonus requires no purchase.
What code should I redeem?
The Roblox description still names RELEASE. For reference only, November 4 code trackers report three active codes: YARDCREW, 1MVISITS, and RELEASE. Verify them in-game because the sources are not fully synchronized.
Is there a Chapter 3?
Yes. Chapter 3: The Sewers has an official Roblox event page. The canonical game description still shows Chapter 2, so verify the live event state in Roblox rather than relying on that description alone.
How long does one escape take?
The only published target is the Speedrunner badge: under 20 minutes. No official route, difficulty modifier, or average clear time is posted, and your first clear will usually be slower because backpack space and punch power are still low.
Related Guides
Punch Out Of Prison Beginner Guide: Break Walls, Sell Rubble, Escape
A practical Punch Out Of Prison beginner guide: the punch-collect-sell loop, where to spend your first upgrades, hidden tunnel tips, and Chapter 2 prep.
Punch Out Of Prison Block by Block Guide: Walls, Scrap and Escapes
Learn how to punch through cell walls cube by cube, sell scrap, upgrade fists and backpack, and escape in our Punch Out Of Prison block by block guide.
Punch Out Of Prison Crusher Guide: How to Sell Rubble and Upgrade Faster
Learn how the Punch Out Of Prison crusher turns rubble into cash, why it is not the Gym, and the fastest upgrade loop for Chapter 1 and The Yard.
Punch Out Of Prison First Person Guide: Punch, Haul, and Escape Faster
A Punch Out Of Prison first person guide covering the punching loop, rubble selling, upgrade order, chapters, difficulties, and the RELEASE Gem code.