Punch Out Of Prison: How to Find the Buried Crate in Chapter 2
Learn how to find the buried crate in Punch Out Of Prison Chapter 2, The Yard, plus unlock steps, carrying tips, and gate delivery advice.
You finally broke out of Chapter 1, and The Yard throws a new objective at you. By default, the canonical description does not give a fixed location, but the November 3 developer-products snapshot lists a paid Crate Map that marks where the crate is buried for the whole team. If you are stuck on Punch Out Of Prison how to find buried crate without that product, stop following the main path and start looking at the ground.
This guide walks through the unlock requirement, the search pattern that makes the Punch Out Of Prison how to find buried crate objective manageable, and what to do once you have the crate in hand. It also covers the helpers that arrived with Chapter 2 and how to avoid wasting a run after a lucky dig.
Unlocking Chapter 2: The Yard First
Before you can hunt for anything underground, you need access to The Yard. According to the official Roblox game description quoted by EarlyWiki's Chapter 2 guide, Chapter 2 unlocks after you escape Chapter 1 once. That is the whole gate — there is no separate purchase or code requirement mentioned in the source material.
Since Punch Out Of Prison is a co-op escape game where you break cell walls cube by cube and sell rubble at the crusher for upgrades, your first Chapter 1 clear should already be giving you the tools you need. If your escape did not register, re-enter Chapter 1 and complete another full escape before heading back to the chapter select.
A few practical notes for that first unlock:
- Confirm the game actually recorded the escape — check the chapter result screen rather than closing out immediately.
- Reopen the chapter menu after finishing; The Yard should now be selectable.
- Do not assume a partial run or a wipe counts as an escape, since the source only describes a completed Chapter 1 escape.
- The Hall of Fame tracks fastest times for both chapters, so a clean first clear also gives you a benchmark to beat later.
Punch Out Of Prison: How to Find Buried Crate Ground
Here is the core idea the EarlyWiki guide emphasizes: The Yard asks you to dig up the buried crate and carry it to the gate, and the crate is not guaranteed to sit on the main route. Players who sprint straight toward the exit often reach the gate empty-handed.
The game's Chapter 2 description confirms a buried-crate carry to the gate but does not publish the dig location. Treat the yard as a space to sweep because the crate location is undocumented; for reference only, the official listing does not state that The Yard requires a hidden tunnel.
For the Punch Out Of Prison how to find buried crate step specifically, the source-supported approach is to search diggable ground. That means:
- Enter The Yard and resist the urge to beeline for the gate.
- Look for ground you can interact with — the diggable surface is the tell, not a floating icon.
- Sweep in a pattern instead of wandering. Pick a side of the yard, work across it, then move deeper.
- Dig as you go. A quick check costs less time than a full lap after you have already carried nothing to the gate.
- Keep the gate route in view or memorized before you commit to a detour.
Why the Main Path Trap Catches So Many Players
The EarlyWiki guide is direct about this failure mode: players assume the crate is on the main path. In a game built around punching through walls and finding hidden tunnels, the objective item being off the beaten route fits the design. Treat the obvious route as the delivery lane, not the pickup point.
Sweep, Do Not Sprint
Because the source does not document a fixed crate spawn, the honest advice is a repeatable search habit rather than a magic coordinate. A left-to-right sweep of the interactable ground, followed by a second pass along the yard's edges, gives you coverage without doubling back. If you are playing with a squad of up to five, split the yard into sections and cover different ground, then call out the moment someone starts a dig.
Carrying the Crate to the Gate
Finding the crate is half the job. The other half is delivery, and the source is clear that you should keep the gate route visible before wandering off. Once you pick up the buried crate, your job changes from explorer to courier.
A simple delivery checklist:
- Pick it up and commit. Do not set the crate down to chase a side objective.
- Re-orient on the gate. Confirm the direction before you move, because carrying changes your priorities.
- Take the shortest confirmed path. Detours are how crates get dropped or runs get lost.
- Deliver, then verify. After the drop, check the chapter result screen — and the Hall of Fame record if you are chasing a time.
Recording Your Run
One detail from the EarlyWiki guide is worth adopting as a habit: note the helper, difficulty, and time you used. Chapter 2 details may shift with future updates, so a written record of what worked protects you from relearning the objective after a patch. It also gives you a fair comparison the next time you attempt a faster delivery.
Yard Helpers and What They Signal
Chapter 2 did not only add a crate. The update listing names new yard helpers including pigeons, Biscuit the dog, tower hoses, and a bulldozer. Those names confirm the scope of the update, but the source explicitly warns against reading them as a permanent helper tier list or exact price sheet.
What that means for your crate hunt is straightforward: helpers are part of the Chapter 2 sandbox, but do not build a strategy around a specific helper's price or power until you check the in-game shop. Buy what you can afford, test it in The Yard, and note whether it actually speeds up your sweep or your carry.
The same caution applies to the seasonal content. The game listed Halloween pumpkin gloves, a candy shop, and spooky skins through November 2, which is a time-limited note in the source rather than a standing feature. Verify the event panel in-game before grinding for anything tied to it.
Upgrades That Support a Crate Run
The broader game loop feeds directly into your Chapter 2 attempts. From the game description, Punch Out Of Prison has you break prison walls cube by cube in first person with 13 different hole shapes, sell rubble at the crusher, and spend the proceeds on upgrades: harder punches, bigger holes, a bigger backpack, and helpers.
For a crate objective, the upgrade logic is easy to reason about without inventing stats:
- A bigger backpack supports the rubble-selling loop that funds everything else.
- Harder punches and bigger holes keep your wall-breaking efficient between attempts.
- Helpers add options in the yard, subject to the pricing caveat above.
- The Gym offers permanent upgrades, so training there compounds across runs.
- Team upgrades help everyone in the group, and playing with a Roblox friend reportedly gives a +10% gem bonus.
None of that replaces the search itself — but a well-upgraded crew can afford more attempts, and more attempts is how a buried crate hunt eventually clicks.
Common Mistakes in The Yard
Community-facing guides and the game's own update text point to a handful of recurring stumbles. Player experience suggests these are the ones that cost the most time:
| Mistake | What Happens | Better Approach |
|---|---|---|
| Running straight to the gate | You arrive with nothing to deliver | Sweep the diggable ground first |
| Assuming a free marker is always present | The paid Crate Map is not the same as a default marker | Without the map product, watch the ground and search systematically |
| Digging one spot and quitting | A single miss feels like a bug | Test multiple interactable patches |
| Detouring while carrying | You lose time or the route | Keep the gate direction locked in |
| Skipping the result screen | You miss confirmation and records | Check chapter result and Hall of Fame |
When the Crate Seems Missing
If a sweep turns up nothing, step back and check your assumptions before blaming the game. Confirm you are actually in Chapter 2 rather than a Chapter 1 replay, and confirm your Chapter 1 escape was recorded. The unlock condition in the source is a completed escape, not just entering Chapter 1. If The Yard is loading but the objective feels unclear, re-read the chapter description in-game — the buried crate delivery is the stated Chapter 2 task.
FAQ
How do I unlock the buried crate objective in Punch Out Of Prison? Escape Chapter 1 once. The official description quoted by EarlyWiki says that single clear unlocks Chapter 2: The Yard, where digging up the buried crate and carrying it to the gate becomes the objective.
What is the best way to handle Punch Out Of Prison how to find buried crate searches? Search the diggable ground rather than the main path. Sweep one section at a time, dig when the ground allows it, and keep the gate route in mind so you can deliver immediately after pickup.
Is the buried crate always in the same spot in Punch Out Of Prison? The available source material does not document a fixed location, so treat a systematic sweep as your method. Player experience also points to off-path ground being the productive area.
Does the crate respawn or change with updates? Chapter 2 details may shift with future updates, according to the EarlyWiki guide. Record the helper, difficulty, and time from each successful run so you can spot changes instead of guessing.
Do I need helpers to finish The Yard? The update added yard helpers such as pigeons, Biscuit the dog, tower hoses, and a bulldozer, but the source does not present them as required or rank them. Check current in-game cash prices and effects before committing to a helper.
For the live game page and official update text, visit Punch Out Of Prison on Roblox.
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